Tuesday, August 16, 2011

Willy-nilly Walkman

A fortnight ago, Sony unveiled a selection of new Walkman MP3 players namely a new 'A series' touch screen Walkman, 'S series' compact Walkman, and 'E series' basic video Walkman. Walkman unveilings are always interesting particularly in analysing how Sony responds to not only the grave challenge of Apple's iPod and cheaper MP3 players, but also their attempt to maintain consumer relevance in the gradually dying market of dedicated music players. Sony's recent Walkmans have been ultimately a let down, hence the most recent one that evoked any hype was the X series in 2009 which is currently either dead or dormant. My loyal readers will know that I'm a Walkman fanboy at heart, forking out the same sum of money of an iPod Touch on an infinitely less capable Walkman X. Yet I stand by my Walkman devotion, because nothing beats out of the box noise cancellation and the raw beauty of Walkman sound quality.

From where I stand, there are many things that hamper the potential success of these current Walkmans. But ironically it has nothing to do with strong competition coming from Apple's ubiquitous iPod, Sony is shooting themselves in the foot. Purely from Sony's vantage, the Walkman works because the brand has been able to carve a niche for itself throughout its last decade in the digital MP3 market. Where the iPod has struggled to gain respect, the Walkman has been embraced with open arms. I'm referring to the audiophile community, the people who still carry around a dedicated music player because it provides marginally better audio fidelity than their phones, and the folks who will fork out more on headphones than on the actual player. This is the consumer demographic that appreciates Walkman for what it is, and this is what Sony's target market should be. 

Somehow, I don't get the feeling that Sony are fully catering to this market, and half wasting their time on the long lost game of the average consumer market. The new Walkmans, save for the E and W series all come equipped with Bluetooth technology. I understand that Bluetooth has many practicalities beyond unwired headphones, but unwired headphones, judging by marketing is Sony's primary offering with Bluetooth technology. Despite the general subjectivity on the scale in which Bluetooth degrades sound quality, it's simply not debatable that Bluetooth does pale in comparison to a direct 3.5mm stereo jack connection. Long story cut short, the Bluetooth transfer requires compression which by its very nature reduces sound quality. So why would an audiophile want this, when what an audiophile really wants is the best their money can buy? Sure, average consumers would enjoy the convenience, but average consumers would enjoy an iPod too. 

And then there's the larger problem at hand, and that's by and large the Walkman's inability to enjoy any consistency in its brand and lineup and its inability to integrate with similar Sony products and services. Like I said, the Walkman's relationship with audiophiles won't be going anywhere even in the face of major strategic blunders, because let's face it, the Walkman will always sound great. What concerns me is the inconsistency and dilution of Sony's use cases for the Walkman name. Currently, the Walkman monicker is present on Sony Ericsson Walkman phones and obviously Walkman MP3s. Yeah, it's only a couple I know but both these devices are acutely different, they are in two completely different universes, heck they're not even made by the same company. Sound quality on Sony Ericsson Walkmans fall tremendously short in comparison to the dedicated players. That doesn't help the brand in any way, a brand that sells itself on its sound quality. 


The Walkman will never shine with its old luster, but the least Sony could do is to try and leverage what they do have with the Walkman to boost other aspects of their business, or just as usefully, use current aspects of their business to boost the Walkman. What naturally pops into my mind first is Qriocity, the media streaming service by Sony that has gotten quite a bit of stick from journos regarding the hacking matter from months ago. Nevertheless, Qriocity is satanically not available on any Walkman. The matter is a loop-hole free no-brainer - a music streaming service for a music player. 3G is the issue here, but Sony need to find a way to get Qriocity onto Walkman devices because if there's one thing for certain it's that it's sure going to open more doors than it closes. Not only would this work to create a really solid offering that matches up against the times, but Qriocity users would then find it practical to use Qriocity on other supported devices to gain value for money thus indirectly forcing consumers to buy further into Sony's ecosystem. The Walkman as it stands is a lonely product.


My sentiments regarding the Walkman are iffy, I'll always be a Walkman consumer but not everyone will be and the path they're taking isn't going to take them to a handy destination. The Walkman brand could be likened to a headless chicken, alive simply for the continuity of an iconic brand, but with ultimately no foreseeable vision or trajectory ahead.

Saturday, July 30, 2011

Second nature technologies for first class experiences.

By many, and notoriously for senior citizens, gadgets and tech has always been an area where years of experience and accumulated knowledge can sum up to practically zilch. What seems so obvious and almost natural for us late 80s to 90s generation sends senior heads whirling. How do I zoom in on this 'page'? What's this little scroll ball on the 'mouse'? And how do I get anything done? Basically, it's just a demoralising blankness once confronted by the display of a device. However to what will be the relief of many, technology is adapting in a way that is arguably more monumental than any other previous transformation, yet one we're hardly noticing.

What is it that makes a well designed tablet with a refined operating system an absolute joy to use? Of course it's portable and just, you know...fun, for want of a better word. But when we think about it, the pleasure of a tablet goes so much further than the initial novelty of a large touch screen. It's one of those things that affects us in the deepest but most subtle of manners. Put simply, tablets appeal to an instinctual need to connect and communicate directly with a device. When we touch or swipe, the effect of the action is instant and it feels natural. A PC plays second fiddle when compared to a touchy feely tab because it requires the mouse or keyboard as a middleman between us and our content. Example? When we zoom in on a PC we go Ctrl +, but when we zoom on a tablet, we physically touch our content and pinch our fingers and stretch, just like we would with items in the real world.

So essentially, the pleasure of a tablet lies in the simple fact that it's a product with a dangerously shallow learning curve. Why? How? It's all a simulation of the natural world we live in which we've all adapted to - swiping to scroll is a simulation of, well, the physics of nature and pinch to zoom does the same. Technologies like this don't require extensive manuals because heck, the skills required to use the product have been with us since the day we were born, they are the roots of our instincts. By allowing direct interaction, tablets bring us closer to our technology and content and thus breaking down the limiting technological wall. No wonder granny can use your iPad.

This 'instinct' factor is having applications all over the spectrum of technology, from computer OS's to social media. I was one of the first million to download Mac OS Lion on its day of launch, and by experiencing the simplicity of multi-touch gestures at first all I could muster was 'this is awesome!' Simon Sinek pointed out in his presentation regarding his Golden Circle model that our emotions and feelings are controlled by a completely different section of our brain than the one that controls rationality and language. That was the feeling I got when using Lion - it felt great, but aside from the joy of the swift motions of the multi-touch gestures I couldn't quite lay a finger on why, and all I could muster was 'this is awesome'. By appealing to natural humanly desires instead of the superficial elements of features and spec, Apple created a deeply pleasing experience, with what seemed like very little effort. 

In social media, Google+ has succeeded in creating a social networking service that emulates your real social life. The circles concept builds upon how our social life operates in our minds - we unwittingly create categories in which we organise certain friends and their importance to us. But only we're allowed to know. Google+ allows us to place these thoughts and inadvertent categorisations in a tangible form, thus realistically porting not only our friends, but the inner sanctum of our social lives onto the net. And in front page news on The Huffington Post, Randi Zuckerberg (marketing director, Facebook) stated 'anonymity on the internet has to go away'. Despite the context of her statement being in limiting cyber-bullying, anonymity online lends nothing to the growing trend of the 'instinct' factor. Nobody walks around behind closed doors, it's impossible to go out in public as an unidentifiable block of pixels, so why should it be on the internet? Google+ doesn't allow anonymity, not even fake profiles. 

I think we are at a certain cutting point in history, where we can demarcate the disparate separation between antiquated and somewhat complicated technologies and the current 'direct interaction' type of technology. We, currently, are the ones who have witnessed this change where traditionally buying a program or device means going through a lengthy set up process before 'excitedly' jumping onto the manual, up to now, where the status quo is quickly becoming installing a program through an efficient and hassle-free download process and learning the program or device through quick experimentation and prodding. Ironically, as it happens, the rate at which technology has progressed and become increasingly more complex on the inside has made technology easier on the outside. In five years time perhaps we will look at the tower desktop PC, or even a sleek all in one and award it the ignominy of the piece of gadgetry that a newbie can't just pick up and use. 

Doesn't it simply feel right when we can use technologies that are physically realistic, that respond the way we expect, behave the way expect and also act the way we act? I sure think so, and it's where the world is heading, definitely for the better. By creating technologies that are simply second nature, that understand, how we, as humans are programmed to behave not only makes technology more accessible to a wider range of differing user demographics but also creates a 'magical' first class user experience. 

Friday, July 22, 2011

Facebook - Stop changing, start improving

For most of us, using Facebook and logging onto Facebook whenever, wherever we go is almost second nature. In essence, Facebook is a second life. Everyone has a different use case for Facebook, but I think I can safely say that Facebook's core appeal lies in the ability to share sentiments, have group discussions and contact friends. Having said that, a certain frustration with Facebook has grown on me in the past month that I haven't quite been able to pinpoint. But the launch of Google+ has helped to bring light to the cause: Facebook stopped innovating and started changing.

I'm the kind of guy that embraces change. I believe it's safe for me to say that I'm an early adopter of new technology, I love the excitement. What Facebook is doing isn't change for the better, but change for the sake of it, and nobody likes alterations in things they're accustomed to when it doesn't bring anything of notable value to the table. The first time that a so called improvement really bugged me was when Facebook decided to combine arbitrary matters like my friends 'likes' with the all-important status updates and wallposts in the news feeds. The term 'news feeds' immediately became redundant because it was no longer a stream of my friends connections but a water slide of spam and junk. Scavenging for the social  networking aspects amidst all of the 'likes' was parallel to finding a needle in a haystack. Little did I know, this very event augured a landslide of alterations and tweakings in Facebook of use to bloody no one. Suddenly, a glance at the Facebook interface doesn't quite give you a clear picture as to what the service is. Underneath all of the scum, 'social' seems to have become an afterthought. 

The simple fact is nobody really cares what pages someone likes, and I don't personally care who changes their profile pictures or who becomes friends with who. I admit, some of the like pages are pretty funny, but there's the burning question of why. Why do we have these like pages? We get a brief laugh, and then when we realise that we can relate them to our life we give them a like, and then someone else sees that we liked it and then they like it. It's a cyclical process with no higher destination. The only person that wins is the page owner who gets the satisfaction of seeing his stats fly. Personally, I don't like these 'like' pages anymore because I know that the only cause I'll be serving is spamming someone else's news feeds, and nobody wants that. Sure, I can hit 'top news' and filter my news feeds to a collection of popular statuses and wall posts, but it doesn't provide me with recent content, just popular content. Why won't Facebook just give us a function that allows us to filter out the spam? Why won't Facebook fulfil the desires of people like me, who want to use Facebook for what it was meant to be - sharing with friends instead of inadvertently sharing junk. 

This Facebook rant wouldn't be complete without the glaring topic of the dislike button. The haunting dream of every single user, that Facebook simply refuses to acknowledge. Why? Because they don't have to. There could be issues of cyber-bullying revolving around disliking, but really, what has this world turned to? Expressing disapproval for a topic, thought or event is not hurtful or harrassing, and if you think it is, then you shouldn't be on Facebook because swear words which run rampant in 'like' pages and comments are far worse than simply saying no. By not providing users with a dislike button, Facebook are breeding a culture where its expected to simply say yes and accept, and they're closing the door on another means of expressing ourselves which is the central point of what a social network is meant to be. 

Facebook's behaviour seems like a public but subtle display of arrogance. Facebook knows that we are trapped in their service because in social we can only go where our friends go. I get the feeling that we, the users are nothing more than just subjects for experimentation, Facebook makes a change and they observe how we react. But we're ultimately powerless. The users want a new feature, but Facebook doesn't deliver because heck, they don't have to. We have no viable alternatives to shift to, and if there were alternatives it would take monumental leadership to move a whole friendship community to an entirely new service. 

Even Gizmodo knows that the new chat is a complete abomination
To throw oxygen into the Facebook conflagration, the new excuse for 'chat' is an absolute nightmare. There's an old saying that you've undoubtedly heard that goes by the way of 'don't fix it if it ain't broke'. This generally ideology is against progression, so in most cases I vehemently dismiss it but Facebook could learn a thing or two. For those of you lucky enough to not have been downgraded to the new chat, I envy you, but for those of you who have, we share our hatred. The new chat sidebar, is a sidebar that remains on the right of your screen permanently, unless you care to make the extra two clicks to make it go away. It's not like the old chat, where you click to bring it up, and clicking away minimises it once again. The remaining presence of the new chat is obnoxious, and gives the whole interface a disturbingly asymmetrical feel. Not only that, but the list is no longer scrollable. Meaning that it only has the ability to show a finite number of online friends which is ultimately decided by the pixel density of your display. For anyone else you want to talk to that doesn't fit on the list, you must search them. What an absolute affront! Does Facebook really believe that we go into Facebook with intention? When I log onto Facebook, I just log on. I don't list intentions and goals beforehand - hmm, today I'm going to log onto Facebook so I can talk to blah-blah and message blah-blah and tag blah-blah in a photo. No, nobody does that. I use the chat box to see who's online and decide who I want to chat with based on who I see online. It's a matter of spontaneity, and by forcing us to methodically search potential chat companions is a gross removal of the whole impromptu factor of social altogether, which is an integral element.

Finally, there are the little tweaks too, that aren't necessarily game-changingly bad but vitiate needlessly the experience and familiarity users have with the interface. The more salient of such offences was when Facebook decided to make the font of the whole interface just a hair smaller. I thought there was some issue with my display resolution or the zoom of the webpage but it was just Facebook, being, well, Facebook. We've all adapted to the font size now but the change was never necessary in the first place and hasn't added anything to the service. It's a perfect example of the restless engineer bored of seeing stats fly.

If Google+ is here to prove anything, then it's the fact that Facebook is doing it all wrong. They're spamming our news feeds, annoying the users and just not being social enough. Let's hope that Google+ will act as an impetus for improvement for Facebook, because these last two years have just been one major digression, changing this and changing that to create the illusion of progress and improvement where we're really not moving anywhere. All I'm requesting of Facebook isn't anything new, more importantly, it's back to the old. 

Wednesday, July 13, 2011

webOS vs Blackberry - The Pony opinion


The tablet war has largely been seen thus far as a battle between two giants, iOS and Android. Respectively the number 1 and 2 tablet OS's currently. However a new battle is brooding, between the two newcomers HP and RIM who have come out and introduced the world to two very exciting tablet operating systems. It's an intriguing battle of the underdogs, and who are you rooting for? With this article, I'll be giving you a in-depth view of my insights on who I believe will emerge the most successful of the two, and whether any of these have a chance at toppling the big two: Apple and Google.

The early days of these two operating systems have been mired by a number of issues which they share, incomplete software at launch and a measly app selection. HP's Touchpad has copped a bit of a beating for inferior hardware. Nevertheless, we all have to start somewhere and from where I stand, both of these platforms have enormous potential for both consumers and enterprise. Everybody loves an underdog and both these operating systems are symbolic of what people admire so much with underdogs. They're creative, new and aren't afraid of stepping out of the traditional framework set out by the big two. RIM borrowed a lot from webOS for the design of their QNX basked Blackberry Tablet OS and I'm certainly not complaining, the UI on both these operating systems is stellar and a huge step up for tablets. The multi-tasking 'cards' if you like are handy, it's the kind of thing that you don't even know you want until you use it and have it. iOS's multi-tasking is primitive in comparison, and Android's doesn't feel as intuitive and dynamic.

Both webOS and BB Tablet OS both adopt a very gesture driven interface and from my experience with the Playbook it's a joy to use. I haven't used the HP Touchpad yet so it's hard for me to comment. However, on the Playbook the gesture interface isn't implemented in such a way that it feels like its there purely for differentiation but it actually brings very intuitive navigation of the tablet which is a pleasure to use. Swipe down from the top to reveal settings or options in an application, swipe from the top up to reveal the home screen, swipe from either side of the display to switch easily between running applications. It just works. With that, I say RIM and HP have a genuine shot at stealing significant market share.

Now, RIM have one big advantage that can't be underrated, and that is a well-established user base. There's no hiding a rapidly, and we mean, rapidly declining market share but at third place, RIM still have a considerable market share they can leverage to kick-start their voyage into the tablet world. HP doesn't have this, webOS has a drastically small market share and HP are hoping to kick-start their mobile endeavours with a tablet, which is an odd reverse of the conventional. Without a large existing user base behind their smartphone effort HP doesn't have the advantage of locking in existing consumers. Additionally competitors who do have a large user base for their smartphones, which is true for RIM, can attempt to woo consumers into buying their tablets by providing synergy between the devices.

When HP CEO Mark Hurd stated 'we didn't buy Palm to be in the smartphone business' I naturally found the very notion absurd. However, what he meant was HP's intentions with webOS go far beyond the smartphone business. HP have something that RIM could only ever dream of having, and that is an extensive lineup of hardware. RIM are focused on handsets and tablets, but HP builds phones, tablets, PC's, printers and all sorts of hardware. When we think of the ecosystem, we think of interconnected applications and services on our phones, tablets and PCs but we too often leave out more detached hardware like printers, set-top boxes and Blu-ray players. With a much more extensive hardware offering, HP have the ability to expand webOS to all of these devices, and create a uniform interface that connects all of these devices together, and thus connects us in even more places in our lives.

HP's biggest problem though is to get started. Without any credible smartphone market share to use as a trampoline, a measly app selection for the Touchpad and below par hardware for the Touchpad, well it's going to have to wait for Touchpad 2. Perhaps the Pre 3 will give HP a start, which to be frank looks awesome. However it's hard to imagine anyone aside from an existing webOS diehard purchasing it. A lot of people buy what their friends have, and webOS's market share is only about 2% in the US currently. Additionally, a relatively weak app store offers little succour for an already dire situation. For HP, it's a race against time. HP risk taking too long to gain enough market share before the competition catch up on HP's vision of 'a web-connected environment where now you can get a common look and feel and a common set of services laid against that (HP) environment' (quote from HP CEO, Mark Hurd). 

The Verdict
So who is it? Who do I think is going to be the winner between these two 'start-ups'? HP is extremely vulnerable right now, you get the feeling that there's no second chances, if they screw up big time, then, yeah, they screw up big time. Having said that, webOS like I said at the beginning is innovative and joyful but it needs time. RIM still has a strong market share, and the QNX-based Blackberry Tablet OS is an absolute winner. And with the promise of QNX arriving to Blackberry smartphones in the near future, I just can't place my bets on webOS. So Blackberry it is. 

Monday, July 11, 2011

Breaking down LG's smartphone troubles


A few days LG announced that it would be cutting their 2011 smartphone sales targets by 6 million and reducing their overall handset shipments from 150 million to 114 million. The news isn't quite as serious as RIM's struggles in a similar market but its worth commenting on. LG has certainly been struggling in the new smartphone market. With budget phones and super phones spilling endlessly into the smartphone pit, LG is struggling to find its own.

There are hundreds of Android phones on the market right now, and no reasonable person would question why. After all, who wouldn't take a smartphone platform connected with services by the most important internet company in the world, surrounded by an immense ecosystem of apps if it was handed to them for free? LG's one of these 'people' who have chosen to adopt Android to launch themselves into the smartphone world. However the adoption of Android has seen LG fall victim to what I like to call: Androiditis. The issue of Androiditis is a simple one, you have a really good platform on your phone, with great services, plenty of apps, but everyone else is just as good as you. It's like being prime minister in a room full of presidents. All of LG's competitors who have joined the Android party have access to the same apps and to the same services. Essentially, if you have exactly the same software as your competitors then you're not really competing in that respect anymore are you?

Which brings LG down to its biggest issue, LG's inability to produce decent hardware. I'm yet to see an LG smartphone that has legitimately impressed me. When I walk into a phone shop and have a play around with an LG, nothing strikes me as being awesome or worth noting. Their phones have been receiving lackluster reviews not because they're bad phones per se, but because they're simply not better than their competitors and have nothing of value to distinguish themselves in an Android crowd chock-a-block with 'me toos' and 'pick me's'. There's also something to say about LG's apparently low standards in regards to hardware design. There was a billboard at a bus stop in Melbourne I saw that showed an attractive model holding an LG Optimus 2X in typical ad-like fashion with a tag line boasting the device's svelte hardware design. But, in contrast we see the Samsung Galaxy S II with its absolutely astonishingly, timeless and in my opinion, better hardware design which isn't even being advertised as a fashionable phone as such.

Design is a topic that's subjective, many people will say that LG's current smartphones are relatively pleasing to the eye. I'm not going to counter that, but I think it's right to say that LG has certainly lost some of its design flares from back in the days of the Chocolate and the Prada. To say the least, LG phones had a design that was not only attractive, but unique. Heck, the Chocolate BL40 (main image) still remains in my opinion the most attractive cellphone ever made. Full stop. It was beautiful, and unique. And I think that word is the key representation of where LG has lost touch.

LG needs something unique to separate themselves from the shadow of generic Android manufacturers. Samsung and HTC are undoubtedly the two most successful Android manufacturers because that's exactly what they have, something unique. It feels weird to be saying this since due to my own personal idiosyncrasies I hate Samsung, but Samsung have amongst the best smartphone hardware around. It's not just the design of their devices, but the succulent quality of their displays, particularly the Super AMOLED ones. HTC likewise have set themselves apart with their distinctive Sense UI, which is a hybrid of beauty and brains. Many manufacturers skin their Android handsets with the hope of giving them a distinctive look and feel, but none are more effective than Sense UI. When you use Sense, you just know that you're holding an HTC. Sometimes it's just that simple...you just know.

The Sony Ericsson Xperia buttons. Courtesy Jon Choo
Despite having a design that it quite uniform across LG's smartphones, it's not unmistakeably LG in the same way that slim, blocky, rectangular designs are unmistakeably Samsung, and the distinctly shaped silver navigation buttons below Sony Ericsson phones just scream Sony Ericsson.

LG simply needs to find out where they belong, and create products that cater for their vision. Right now, bland hardware design and non-unique software aren't giving LG any legs to run away from the congested Android crowd. For a well-established brand like LG they need to do better than simply being another option for consumers. How about being the option? Everything aside, LG isn't in big trouble, no matter how far their sales fall they're still essentially on the same playing field as their Android competitors, they're sharing an ecosystem that others are assisting to maintain. They don't have an ecosystem to defend. That's the advantage of Android, LG need to capitalise by creating beautiful and unique hardware that I know they're capable of. It's time to make Life Good again. 

Thursday, June 30, 2011

An inside look at RIM's bumbling business

Well, RIM has been in all the news for the past month for all the wrong reasons: lackluster sales, sales estimate cuts and a plummeting share price, you name it. It's always sad to see a once great brand that builds great products diminish in such a way and in such proportions. I obviously wasn't old enough, or perhaps not even born but many will remember when Apple in the late 80s to the mid 90s began to lose its feet and if it wasn't for Steve Job's return to the company he created we mightn't be seeing the iPhone and Mac as they are that have influenced and helped to greatly shape consumer electronics. Sony, currently are elbow deep in a similar sort of decline, in which once ubiquitous and world changing products they created are struggling to even be noticed in a tidal wave of competition. For many, the advent of the Apple iPhone and rise of Google Android marked a beginning of a rapid decline for the maker of the Blackberry.


WHERE RIM STUMBLED:
Perhaps it is only suitable to begin this here editorial with a discussion of how Research In Motion have found themselves in this precarious conundrum. Let's face it, RIM were breezing before the iPhone came around. They had a clear vision for their products and their devices were selling well to both their two distinct consumer groups at the time: the social savvy and the enterprise consumer. I believe that much of the reason that made their vision so straightforward was the fact that the concept of the smartphone itself was so uniform back then. Smartphone was deemed as a device with exclusive features for people who needed them, not wanted them for mindless time consumption or...fun, for want of a better word. Having said that, there was ultimately nothing truly fun about a smartphone when the 'Berry was king, at least not to the extent to which it could be considered more entertaining than the average dumb-phone.

There were several things that made Blackberry unique, and thus, far superior to their competitors: the keyboard, BES services, BBM and of course just the unmistakeable look and feel of a Blackberry. BES services and BBM are the two key points here and they really serve to highlight what went so right with RIM, and subsequently with the arrival of Apple and Google, what went so wrong. Essentially, RIM knew who their products were for and therefore delivered appropriately. A potent combination of a high-quality keyboard and the acclaimed Blackberry Messenger sealed the deal for a solid product for the social consumers. Additionally, BES (Blackberry Enterprise Server) provided a secure and powerful experience for the business consumers, completing once again, a flawless offering.

So what went wrong? The introduction of the Apple iPhone, initially laughed off by Steve Ballmer (don't get me wrong, I love Steve Ballmer) augured a significant shift in the smartphone landscape. The iPhone didn't just bring the smartphone concept to the mass market, but it shifted the entire form factor of the traditional smartphone entirely. Suddenly, the things that had made the Blackberry unique, were undermined significantly. The novelty of the capacitive touchscreen iPhone diminished the appeal of RIM's small display and keyboard combination. Not only this, but the introduction of the now enormous App Store raised the iPhone's after-market appeal enormously and more importantly widened the devices' potential use cases. Blackberry users began to question 'hey, why can't my phone do that?'

Fast-forward three years later, and we see RIM as it is now. Stumbling badly and thus far unable to create a product that truly sticks. What's most saddening isn't that Apple, subsequently Google and potentially Microsoft beat RIM at the smartphone game, but how little RIM did to stop it. The technology industry is a bit like quicksand, the further down you go the progressively harder it gets to climb back up. And I don't mean this in an 8 steps down 8 steps up kind of respect, but more an exponential relationship. Had RIM capitalised on the loyalty of their consumers rather than purely relying on them, the Blackberry's market share probably wouldn't be sliding to quite the extent it is now. Perhaps not sliding at all.

RIM separated themselves somewhat from the emerging smartphone pack and focused on continuing to deliver brilliant messaging and enterprise services whilst the 'fun' factor and user experience so prevalent in competitors slipped by the wayside. This short-sighted decision making was driven by one thing, and one thing only: overconfidence. With the prior success of their products, RIM were simply too confident in their own ways and their own purpose to consider rethinking their products. Consequently, with too much focus to their traditional ways, BBM became the only thing keeping the social savvy consumers attached to their Blackberry's, but the sacrifices that had to be made to obtain this service continued to build to a certain breaking point where the scales tipped out of RIM's favour. Because of this, the Blackberry's market share continues to slip. It reminds me a lot of my situation with my Walkman. The same can be said for the enterprise customers, though certainly to a lesser extent. To many of these business consumers, Blackberry isn't just a phone, it's a way of life. It's so rare and special to be able to boast such exceptional brand loyalty. But if RIM can't deliver products that can simply do more things...well they're going to lose them too.


WHY RIM STILL MATTERS:
This is not just another RIM bashing article, because I strongly believe that RIM still definitely has the assets to get themselves back on track. RIM has not sunk completely into a deep realm of despair and irrelevance. Actually, quite the opposite, to the average Joe's consumer the Blackberry still represents professional and quality handsets and devices.

As much as you can try to convince yourself that it's not, the simple fact is: brand matters. Brand matters a lot. And despite all of RIM's problems, their greatest asset, the intangible 'Blackberry' name is still almost entirely intact. It is arguably the only thing keeping RIM's head above the water. Ask around, and you'll find that most Blackberry users with the exception of the business consumers don't have much in defence of their purchase aside from the fact that 'Bro, it's a Blackberry'. And rightly so, if it's a Blackberry then it must have something going for it. Such a ubiquitous and powerful brand is so rare to see in any industry. In the mobile market the Blackberry name is only rivalled by the iPhone, and from my perspective, is still unmatched. Just the pure delight of telling people that you have a 'Blackberry' goes a very long way. The contributing factors that build this brand though are equally as important to RIM, and these are the things that they can effectively leverage to get themselves back on track. So far, they've made all the right steps towards this redemption.

One thing I've noticed is that there is still something unmistakeably RIM about their products. I had a chance to play with the Blackberry Playbook over the weekend and it was everything that I dreamt it would be: solid, fast and it exhibited a kind of professional polish unparalleled by any Android tablet that I have ever tried. With mobile devices like tablets, even the slightest of lags or missed touches can detract from the user experience significantly because these imperfections are very obvious in touchy-feely devices like this. Having said this, the Playbook ran unbelievably smoothly. Multitasking on the Playbook was brilliant, better than any tablet currently on the market. Most importantly, in just holding, grabbing and using the device I could immediately tell that 'This is a Blackberry'. Such significant brand awareness is enormously hard to achieve, and to have such a powerful asset at their disposal is healthy proof that RIM still matters.

One of the hardest things to achieve in this viciously crammed tablet market is finding ways to differentiate your products from the competition. I outlined this quandary in an older article where I discussed that the accessibility and availability of Android has definitely given consumers choices, but vendors are finding themselves providing virtually identical products to their competitors. RIM has an advantage here, despite their vastly smaller ecosystem, with the acquisition of QNX, RIM decided that it would take the challenging but rewarding path to exclusivity as opposed to the easy path to mediocrity via the Android wave. RIM's announcement that the QNX platform would be used in the company future smartphones is promising in two very important respects: not only are they laying down the foundations for their own platform with their own ecosystem of apps and services but also, given how well QNX works on the Playbook, well, I can only imagine good things.

The Playbook can arguably be considered as RIM's first step to a new beginning. A new platform, a new form factor and a brilliant web experience take a great diversion from the traditional RIM that we have known in the past, the same one that has failed to adapt and is struggling currently. It has been a wobbly first step, no doubt and the continual flooding of Android tablets has offered little succour for a Playbook struggling in a price battle. But I can't help but contemplate whether the Playbook I used over the weekend  was the same Playbook receiving lackluster reviews on many tech sites across the net. It certainly didn't feel like it. It's such a shame then that RIM brought the Playbook to market half-baked and essentially killed off the hype that could have surrounded a potentially exceptional product at launch. Having said this, the Playbook is still a work in progress, but once the omissions are filled (as promised) and the Playbook is able to reach its full potential, I have not an inkling of doubt that the Playbook with its exceptional design, stellar performance and Blackberry name prowess can conquer the shallow 7 inch tablet market.

HOW WOULD I FIX RIM:
So where do we take it from here? The key now, as it always is, is to build an ecosystem around the Blackberry platform and the products and integrate them. Direct integration between the Playbook and Blackberry smartphones is rather lacking currently. Blackberry Bridge perhaps is mildly useful for enterprise consumers but I can't imagine it being very useful for consumers and it would be useless for those without a Blackberry smartphone. RIM need to know that they can't simply lock their consumers in anymore, particularly since their prison is no longer the pleasant stay it used to be. RIM has to realise that ecosystems aren't a selling point of a product but merely a way of providing more integrated services for consumers and furthermore enticing them to buy further into the ecosystem. Thus, a poor product line-up and great ecosystem is of no help since there is no stand out product to effectively lure consumers in in the first place. Engadget 'Switched On' writer Ross Rubin stated 'if you're going to lock in consumers, it's best to build a prison that people want to move into anyway'. I couldn't possibly put it better myself.

RIM in the past thrived on created services and products exclusively for their own devices. But I believe RIM now has to warm up to the idea of working with others and integrating their products with other services out there. For example the Playbook video calling app only works with other Playbooks. Wouldn't it be nice if it talk to other devices too? You could argue that Apple's Facetime is also proprietary, however for Apple it's excusable because they've reached a certain level of ubiquity with their products that it's an unnoticeable hindrance. An owner of a Playbook on the other hand would be hard pressed to find a mate with one too. Even the popular BBM is beginning to lose its popularity as consumers are beginning to find that they can find comparable services that have the ability to converse with other platforms too. With a declining market share, sticking by their proprietary ways would simply convert into a deathly spiral for RIM. They simply no longer have a large enough customer base to make proprietary services useful. It's time for RIM to play nice with others, it's no longer everyone living in RIM's world, it's RIM living in everyone else's world.

That's probably the most important thing I would change at RIM, because proprietary is only really useful if they can leverage a large market share, which is something that RIM has undeniably lost. It's also important that RIM doesn't stop chasing the consumer business. I've read many articles saying that RIM should stick to investing more in enterprise services and providing for enterprise consumers which is traditionally what they've been known for. But the fact is, the Blackberry does mean something to average consumers and it would be wasteful to not take advantage of such a powerful brand. Furthermore, a pursuit of the consumer business is definitely a safer option because, hey, business people like to browse app stores and use 'fun' apps too. If RIM invest solely in the enterprise market and the consumer competitors are able to match or even come close to them in this market, then the competitors' advantage in more 'consumerised' products and services would guarantee a death to RIM's one-trick pony.

Amidst all the negativity, I feel like I'm the only one that has any confidence in RIM. But I think RIM still has plenty of potential. If RIM utilise QNX appropriately and efficiently, I personally do think they have a gem in their possession.

How would you fix RIM?

Saturday, June 18, 2011

Playstation Vita sentiments and a forecast for the gaming handheld

Evolution is a biological term that aims to explain the development and change of living organisms throughout a long progression of time. It is universally known that humans as a species used to be apes. Though I still know some people who have not quite left this state. For gamers, the passion and love for their devices pathologically turns them into living organisms, and thus it can be said that they evolve over time, through the biological process. This can be certainly said for gaming which has gone through its fair share of 'natural' evolution. Its consumer demographics, manufacturers and content have all evolved dramatically throughout time. Along with this, gaming turned from a cult, into a passion and now into a pastime. Now, with the spread of gaming's accessibility, is it now turning casual?

Core gamers grimace at the very thought that their absolute passions can turn out to be someone else's method of time wasting. However the past 5 years to the present has seen gaming go through yet another one of these evolutions; this time, it is the inexorable rise of smartphone gaming. Gaming back in the day was a form of media split by two extremes, you were either a gamer or you weren't. Handheld gaming only existed in forms applicable to people who actually wanted to game. You wouldn't buy a DS or a PSP because you wanted to web browse or take photos. However, for smartphones, gaming is a second thought. Smartphones and similar devices have certainly widened the consumer demographic for gaming but in a much more diluted kind of fashion.

The once dichotomous relationship between gamers and non-gamers has now turned into an almost sibling like relationship, in that core gamers and casual gamers are both gamers alike, but fiercely rivalled kin in one big happy family. Having said this, all of this mobile gaming talk is irrelevant unless I put it into context. What does it mean for the core gaming scene? What does it mean for the Playstation Vita?

I've been very frustrated with Sony recently, I didn't believe Sony made the entirely correct decision to opt for Android on their mobile devices, and their blatant apathy to what was once their strongest brand - the Walkman - has been nothing short of unresourceful. Sony was criticised by many sceptics with the initial announcement of the NGP for cooking a tried and failed recipe. Hardware superiority since the earliest days has always been one of Sony's key strengths, however the critics argued that Sony once again betting on pure hardware superiority would prove to be a game loser. These claims though, were short-sighted. From where I stand, the Playstation Vita's (NGP's) unfaltering approach is the best decision Sony has made in a very long time.

Now I have a bit of a confession to make: I'm not a game fanatic, in actual fact it will surprise you that I'm not a gamer at all and my gaming accolade can be summed up with the occasional session of 'Pipe Riders' on Miniclip and a 2 kill streak playing Call of Duty: Black Ops on a PS3 at my mate's place. While camping.

Speculation that mobile and casual gaming will bring detriment to core portable gaming devices and other dedicated consoles is...well nothing more than speculation. The slow sales of the Nintendo 3DS and PSP, particularly the PSP Go has fuelled this short-sighted theory, and the success of Apple's mobile contraptions have continued to feed this fat rumour monster.

Looking down on casual gamers. Those n00bs!
It must be considered though, that dedicated handheld gaming has never quite appealed hugely to the masses, and in many ways has simply been considered as an extension to the primary gaming machine, which is the console hooked up to your television. It's a niche, and will most likely remain that way. I would say that the slow sales of these handheld gaming devices has been attributed to a lack of innovation from the manufacturers but also just a natural lack of potential consumers. The PSP 3000 and Nintendo DS both successfully skimmed the portable gamers from the top of the gaming pack, and their successors haven't provided anything worthy to warrant a necessary upgrade.

Frankly, I think Apple's dominance in the mobile devices market has had almost aught effects in core gaming. In actual fact, relating them in the first place is simply an impertinent comparison. When Steve Job's boasted that the iPod Touch had outsold Sony and Nintendo we all found the very notion quite astounding, that a newcomer could create such a splash. However the statistics were a grossly unfair comparison summed up perfectly with the most overused pun in consumer electronics: comparing apples to oranges. This superficial look at the handheld gaming segment didn't address on key factor, and that is that gaming is not the primary and only selling point with the iPod Touch and iPhone. Like I mentioned before, for smartphones, gaming is a second thought. This gives these devices one enormous advantage when its come to their selling power: and that is multiple selling points, and thus a larger potential consumer demographic.

So, it's not surprising that the iPod Touch outsold Nintendo and Sony combined, because in essence it is more than one device. A more just comparison would have been to place side by side Nintendo and Sony's sales against the consumers who bought an iPod Touch specifically for gaming. I'll be damned if Apple still emerged the winner. The point I'm trying to make is that the dedicated handheld gaming market is here to stay. Casual gaming devices like the iPod Touch don't quite have the firepower, and probably never will to penetrate the desires of core gamers.

The Playstation Vita exemplifies Sony's sentiments regarding core gaming, and that is that core gaming will never turn casual. In the mobile gaming market, casual will always be king purely in terms of the magnitude of its customer base, and that's an unavoidable fact. But, conversely there will always be a small market for the consumers who want to take the experience of their home console wherever they go, and that's where Playstation Vita comes in. By sticking steadfastly by their niche market, Sony have maintained the value of their Playstation brand, and the loyalty of their consumers who, like the company they idolise, will never go casual. Betting on hardware superiority was not only the right way to go because it leveraged Sony's strength in hardware, but it's a product that their current consumer base can connect with. And with a price like US$250 for the base Wi-Fi model, it's an invitation for outsiders to join the family.

It can be argued that the likes of smartphones and other forms of casual gaming will eventually reach the level of core gaming through technological progression, after all, there's no end to improvement. However it is a fact, that it's impossible to ever reach the potential of a dedicated device on a less focused one. Smartphones have managed to reach a similar level of gaming that the PSP 3000 or PSP Go currently offer. By raising the benchmark almost impossibly high with Playstation Vita, Sony has brought very deep sentimental pleasure to core gamers. Now, handheld gamers don't have to feel like the casual invasion is catching up on them. Additionally, this is finally a worthy upgrade for current PSP users.

Having said that, what does 'Vita' mean? Kaz had a lot to say about the term Vita at E3:

"Vita means life, and we're confident that Playstation Vita will be the first product that truly blurs those lines between Playstation entertainment and your real life." - Kaz Hirai.

Sunday, June 12, 2011

As Windows 8 changes the rules of Apple’s game


It's been over a week since Microsoft opened up the Windows to Windows 8 at Computex. Windows 8 is undoubtedly the biggest and boldest step that Microsoft have taken with their ubiquitous Windows platforms. Big and bold doesn't always win, but in all honesty it was a move Microsoft had to make, and in many ways Windows 8 still has one foot stuck in the old pond. Ross Rubin in his Switched On column on Engadget summed the change up perfectly with his article title: Windows loses it Windows. And it has indeed. It would not be an outrageous proposition if Microsoft decided to call the upcoming operating system 'Microsoft Tiles'.

Microsoft's latest projects has sparked much debate between analysts and journalists, some saying that the 'one for all' approach compromises on necessary features for both tablet and PC devices, however some say that the convergence provides an unrivalled feature set and experience for both devices. To be honest, I don't agree with any of these, neither do I believe that Windows 8 will be a failure. I like Windows 8 and I believe its potential is interesting and will have enormous effects on the market, both for tablets and personal computers.

Apple's approach to tablets and personal computers is obvious and straight-forward. They've stressed that we live in a post-pc age, essentially where our mobile devices become the core of our computing experiences as opposed to our traditional personal computers. This article comes at a fitting time since Mac OS X Lion was just announced a few days ago which gives me a solid ground for comparison. Lion brings many really interesting and innovative features to OS X, including the iPad like launchpad and multiple desktops – a feature that I really love. The multi-touch gestures that allow you to sweep between desktops and full screen applications and the launchpad all exemplify Apple's continual push for Post-PC. Apple is tablet-ifying the PC.

Microsoft's approach to the two computing segments is remarkably different. To be quite frank, I don't believe Microsoft has ever taken the tablet seriously until now, and most certainly doesn't have the same ideas as Apple on what a tablet should be. In Apple's eye a tablet is a new device that simplifies and makes tasks more convenient. In Microsoft's eyes, a tablet is a convenient and portable version of your PC. Microsoft are clearly aware that the user experience needs to be better optimised for touch-screen, but Windows 7 running on a tablet represents the power and versatility that Microsoft believes is possible in a tablet, and Windows 8 finally provides the user experience which has become imperative in our gadgets.

In essence, while Apple is busy tablet-ifying our PCs, Microsoft is busy PC-ing our tablets. And with the one OS for all approach is also making our PCs a little more like tablets. There was one particular announcement that stood out for me, and that was the announcement that Windows 8 would have the ability to run legacy applications despite the OS's monumental shift away from traditional Windows. This announcement surprised everyone, me included. After all, it would have been a hole-proof strategy to have built the tablet OS separately and maintained and optimised the original Windows OS for traditional personal computers. After all, two separate operating systems would allow Microsoft to fully focus on two different segments and thus provide a full experience for both. Right? It’s very easy to question Microsoft’s intelligence here, especially since surely they have learnt that desktop operating systems clearly don’t work on tablets. However, I doubt Microsoft took this decision lightly. Microsoft’s intentions are more complex than simply providing an operating system that works on tablets and PCs.

What Hybrid PCs would look like (Samsung Slider 7)
I believe that Microsoft is trying to combine the two devices. The risky approach accounts for this perfectly. Windows 8 provides OEMs a potent combination of a beautiful and user friendly tablet UI without doing away entirely with a powerful experience. Naturally, vendors are going to try and leverage both these assets of Windows 8 resulting in a breed of ‘hybrid tablet PCs’. By hybrid tablet PC, I’m referring to the likes of the Samsung Sliders and Asus Transformer. With a touch display to take advantage of the tablet UI and a keyboard to align with the power experience which Microsoft doesn't want to compromise. I’d be hard pressed to say that anyone missed the days of the spin around display tablets of old, I’m experiencing a bit of deja vu here. But unlike previously, I can actually see some real and genuine potential.

In my article stating my views on 'post-pc' I stated that notebook and tablet hybrids are a compromise. They neither offer the pure portability of a stand-alone tablet nor the power and versatility of a notebook PC. However much of the basis of my conclusion was simply that there was no OS optimised for a hybrid device. Before the unveiling of Windows 8 we only had a purely PC operating system and purely tablet and mobile operating systems. With Microsoft's new operating system, they aren't just providing these devices a second shot at life, but they're going to give birth to a new generation of them.

Windows 8 is interesting in that I definitely envision it to be successful in its hybrid form factor, but I can hardly see it as an upgrade for desktops or even normal notebooks currently. A touch oriented UI like the one on Windows 8 will never, and allow me to stress, never, work effectively on hardware that operates with mouse and cursor. Even with the easy keyboard controls that Microsoft promises. I mean, just because there's ultimately nothing wrong with operating the new Metro UI with the keyboard does not mean that it's necessarily better than what we currently have with Windows 7. No way in hell will enterprise which are traditionally slow to adopt new technologies upgrade to a new OS which works in an unwieldy manner with the hardware they currently own. Because of this, I don't really see Windows 8 as a new operating system but rather as an extension to what we have currently. As far as the demos have shown us, Windows 8 operating on a computer without touch-input is awkward, and more importantly not worth an upgrade over Windows 7.

Despite this, I'm absolutely certain Windows 8 on a hybrid PC will sure be a winner for new computer buyers.

Overall, I like Windows 8. It’s innovative, new and daring, but it remains to be seen whether it will be successful. Windows 8 will prove itself to be highly interesting and definitely one to watch. And the unexciting desktop computer space may finally exhibit a long sought for transformation. The touch optimisation of Windows 8 has strong potential to launch a new line of touch desktops, like the Vaio L. In 5 - 7 years time with Windows 8, perhaps our desktop will look like huge touch-screen slates on our desks, wouldn’t that just be marvellous?

OS X Lion is a solid update for Mac computers, but for once maybe Apple played it too conservative (but then again $30 for a new operating system is impossible to say no to). The hybrid PC’s that Microsoft has laid the eggs for could well be the thing that dismantles the universal view of what tablets are. Apple has told the world that tablets are personal ‘post-pc’ devices that are convenient with a beautifully natural user experience. With Windows 8, Microsoft wants to tell the world that tablets don’t have to be ‘post-pc’ and that it’s legitimately possible to combine the power of a full Windows experience with the nature and beauty of optimised tablet UI design. In a similar way that Apple created the game with the iPad, Microsoft has come in and is changing the rules. The big questions is, whether these new rules will gain the acceptance of the masses.

Friday, June 3, 2011

Why I love you, Sir Windows Phone


I'm going to keep this intro short, sharp and shiny. An untimely and most unbidden event occurred to me a couple of weeks ago, my Walkman lost its ability to charge. Often, it's quite difficult to forget instinctive life procedures, however I've got to hand it to my Walkman X1060, she just forgot. And what's more, she's also blatantly refusing to talk to my computer. I've just ordered a new cable off eBay just in case it's a cable problem and I'm still waiting for that to arrive, just hopefully that will fix my Walkman's most unfortunate disorder. Despite this, I know my Walkman won't last forever so I've been searching for alternatives to replace my mobile device shortage, I've decided to settle on the fact that Sony won't ever release a decent Walkman ever again.

The sheer immensity of available devices on the market was simply astounding, I went in with the expectation of landing on my dream device within a day or two, however only a fortnight later have I come to a really solid conclusion. This might surprise you, but I have fallen head over heels for Windows Phone 7. It's disappointing that this operating system is often frowned upon in the tech world for its lack of...well tech geeky features. The lack of customization is probably the OS's biggest claim to shame. Windows Phone 7 has taken a different approach than some of its competitors, and even Microsoft themselves in the past has taken, an entirely different approach. Making an operating system easily accessible and customisable places the nerd in heaven, but often too much freedom and too many options leads to inconsistent and unreliable experiences. Windows, and the previous Windows Mobile have a reputation for being highly technical, at least more so than its competitors. However this time round, I support Microsoft's new approach and strict hardware guidelines for Windows Phone devices, because boy does it pay off.

Microsoft's UI design philosophy
User interface is one of the prime factors of a great mobile experience, and this is the area where Windows Phone 7 truly delivers. It doesn't just deliver because of its visual appeal, nor is it because of its mind-blowing animations, but it is extraordinarily fun to use. The UI experience of Windows Phone really succeeds in taking a big jump away from traditional UI designs epitomised by the likes of iOS and Android. The multiple home screen and widget design of Android simply looks outdated when laid side by side with a Windows Phone. It allows us to beg the question of why we honestly need so many home screens, Windows Phone makes do with one beautifully scrolling collection of 'live tiles'. To be brutally honest, I've never met anyone who actually uses more widgets than the music player, clock, calendar, weather and news feeds; let alone use up all of their home screens. It also shows us why Apple haven't bothered with a widget implementation on their iOS platform yet, though competitive pressure somewhat obliges Apple to do so with their iOS 5.

Live tiles: Another winner for Windows Phone. To be honest I haven't had much experience with the live tiles, as you really have to own the phone for a period of time to evaluate its real world practicality and usefulness. But the concept is brilliant and far as my 10 minute trial of it went, my god its amazing! It really does add to create a really pleasurable mobile experience. The idea of Live Tiles is you can pin the things that matter to you most onto the start screen, and it will show you any updates that occur live. For example, I'm an avid Facebook user, so the Facebook Live Tile will show me any notifications that I receive without the need to access the application. And also without any irritating notification pop-ups. Same goes for Twitter and many many other applications. Heck, I can even pin people to my Live Tile display. Stalking just got a whole lot easier.

Music + Video Hub and the general WP7 sliding interface
Another thing I noticed when using Windows Phone is the feeling that things just really flow. Mind you, I'm not referring to a 'no lag' or 'high-speed' experience here but the design of the 'Metro UI'. Take the Music and Video hub or Zune as an example. When you first open the application it presents you with a list of essentially what you can do: music, video, podcast etc. But if you simply swipe to the right it will present you with your media history of all the tracks you last listened to, swipe to the right again and it will show you new additions to your library of media. This exceptional interface design is really successful in challenging and taking a jab at the concept of navigational buttons (non-tactile obviously). If you're in the music menu, there is no need to tap at anything to switch between the metadata you're viewing, rather swipe to the left or right to switch between artist or album or genre. Microsoft's Windows Phone 7 UI feels natural and intuitive - a theme I discussed in my previous article about the fate of the PC and evolving technologies.

It can be said that the umbrella reason why Windows Phone provides such a pleasurable experience - for me at least - is that it feels like a phone designed for you and adapted to your needs. Most consumers don't like having to adapt and learn their technologies, but rather in essence have technology learn the way they want to do things. This is an area where Windows Phone has hit a home run, perhaps even two home runs with one ball.

UI design is severely underrated, tech analysts have made a big deal about how many apps are available on a platform, how highly featured it is and what not. At the end of the day though, the user interface is what you feel, touch and experience and this should be the thing that makes or breaks a purchase. It's not to say the UI of competing platforms is poor, but this is an element where Windows Phone absolutely delivers. The application range of Windows Phone measures poorly against some competing platforms, but it is sufficient and will continue to grow. I'm going to throw my eggs into the Microsoft basket, and I'll be damned if the platform never gains traction.

Who has a Windows Phone and what are your thoughts on it?

*Next week, I will be doing an in-depth discussion behind the potential of Windows 8 and what it means for consumers and the tech industry.*